It's like Linux + Proton just don't like the Steamworks. I tried handing a test user, who is running Linux + Proton, a build with the steam_appid.txt file in the build folder and it still gave the same error: SteamAPI_Init() failed. However, if anyone has experience / insights with getting Linux + Proton working with Steamworks API, I'm curious to know if you used the same solution? I would like to get it working for Linux + Proton as well. dlopen failed trying to load: steamclient.so with error: steamclient.so: cannot open shared object file: No such file or directory SAPI FAIL SteamAPIInit() failed unable to locate a running instance of Steam, or a local steamclient.so.Unhandled Exception: System. What is the right way to handle this error?Ĭurrently I am mainly focusing on a Windows solution as my game is only saying it's targeting Windows users. SAPI FAIL SteamAPIInit() failed SteamAPIIsSteamRunning() failed.Im definitely running Steam, have the steamappid.txt file in the executables.
Tmodloader steam api init failed install#
SAPI SteamAPIInit(): Could not determine Steam client install directory. SAPI SteamAPIInit(): SteamAPIIsSteamRunning() did not locate a running instance of Steam.
![tmodloader steam api init failed tmodloader steam api init failed](https://applezone24.ru/wp-content/uploads/2020/08/f95a50f7e4f99c432f6d93595c1219d2-400x240.jpg)
If I don't give it to customers, how am I supposed to prevent the error when submitting to Steam? SAPI FAIL SteamAPIInit() failed ipcserver init failed.When you have done that, You can run the game from either the launcher (to set your options) or straight start from the game shortcut. Why shouldn't I give it to customers? Is it because the App ID shouldn't be shared? Right click and paste the files you copied into this folder, Making sure to overwrite when it pops up.
Tmodloader steam api init failed Pc#
That did fix the error on my PC and for other Windows users, however, I am having trouble with Linux + Proton users still and trying to work out the cause.īut the FAQ says don't put the steam_appid.txt in the build folder, that you shouldn't ship it to customers, but acknowledges it fixes the problem. Someone in a thread somewhere said they fixed it by including the steam_appid.txt file in the build folder. Ironically, Build + Run doesn't crash initially (but if I navigate to the EXE file and try run it, then it does crash), but just Build does crash for some reason.
![tmodloader steam api init failed tmodloader steam api init failed](https://user-images.githubusercontent.com/19599330/62585606-f282c000-b88f-11e9-869b-146859271f3f.png)
The game works fine when I run it in the editor, but crashes in a build with that error: SteamAPI_Init() failed. failed to dlopen 'librendersystemgl.so' errorlibudev.so. The two versions are supposed to be compatible. SAPI FAIL SteamAPIInit() failed unable to locate a running instance of Steam, or a local steamclient.so. I have been getting the error: SteamAPI_Init() failed. So I am trying to get the API working and it's proving more difficult than expected.